Thursday 14 October 2010

OGDEV: a game music is a series, certainly based on the complexity and the effect of the amount of labor you need to pay difference is quite large right?

OGDEV: a game music is a series, certainly based on the complexity and the effect of the amount of labor you need to pay difference is quite large right? .Ming Hua: Indeed, we will soundtrack the map needs to choose a different composition and production methods, including playing and recording, etc., sometimes make the same length of music works, every minute of production time will vary for several days, our managers and developers from the client to maintain good communication with the music the progress of sound production with the entire game. .OGDEV: that Moncler making a game music, the major part of what it?
Ming Hua: In general, links and video game music production music in general no different, the conventional approach is to research, composition, allocation, production, playing, recording, mixing, mastering, the most important is the original composition, which determines whether the good music on the map contrast, can be a good match scenes to mobilize players, then the music and different types, different styles of game, different allocation methods, such as the classical type of games would be more used to classical Chinese instruments like the zheng, Xiao, flutes, composition and allocation to to reflect the rich classical genre of the game is more casual sharing of electronic music styles, highlighting easy, fashion sense, the background of the game world is used for orchestral and modern techniques combine.

No comments:

Post a Comment